Category Archives: Review

Miniview: New Super Mario Bros U

New Super Mario Bros U is a lot of fun. It’s a blast to play co-op, it has a very balanced difficulty level, and surprisingly hasn’t bored me yet. I love Super Mario games as much as the next guy, but there really is only so much you can take before you get bored, it happens naturally and it’s not the game’s fault. However it isn’t really anything more than your standard Super Mario game and you shouldn’t expect this package to bring you anything truly innovating. It’s a standard package with standard gameplay that will feature the solid presentation you’d expect from a Nintendo game.

In this game, instead of Bowser kidnapping Peach he invades the castle and throws you away with a giant mechanical hand. Other than that it’s the typical Bowser kidnap story. The Bros and Toads land in a new area that features Acorn Shrooms. This is one of the new Shrooms in the game which grants you Flying Squirrel powers (essentially the same as the tanooki tail or feather cape, slightly mutated). Other than that the game features new baby Yoshies that will eat up enemies on the level while you hold them and have a power to help you on your travels. An example being, purple baby Yoshies fill up with air like Kirby to help you float or yellow baby Yoshies lighting up dark areas like a lantern. The game also features the ability to have a fifth player control the Gamepad and place platforms to help… or hinder the heroes, as well as the HD graphics you’d expect in this day and age. Other than that New Super Mario Bros U is a very standard package similar to NSMB,
NSMB Wii and NSMB 2 before it.

Although this isn’t a bad game, I can’t out rightly recommend it to just anyone. Unless you really crave some classic side scrolling action or you can find it for less than the MSRP ($60) it’s not worth the investment. If this game was, say, $30, I could recommend it. It really is a solid game that I personally haven’t got bored of yet, but it’s truly more of the same. It is a great side-scrolling platformer, but we’ve all been there done that. If Nintendo brought some actual innovation to the NSMB franchise, I would be ecstatic, but until then, expect to see more games featuring slight mutations to the things we have already done and done.

 

Badges:

*Skippable

*Co-optimal

*Nostalgic

*More of the Same

I give New Super Mario Bros U a standard 3/5

Review: Gears of War: Judgment

Gears of War is a franchise that has been quite dear to me since the original launched in 2006. The combat of the series has always had a certain charm that has never been rivaled by other third person shooters of the age. Gears of War: Judgment  is one of those games nobody could be too sure about before it came out. Was it going to be a solid title that stands beside the Gears trilogy? Today I dive in to find out.

First and foremost, Judgment is strange. It’s definitely a production of People Can Fly, as its much more co-op oriented gameplay is very similar to Bulletstorm. It actually feels like Gears of War and Bulletstorm had a baby, and that was Gears: Judgment. This isn’t necessarily bad, but it definitely will turn a lot of Gears of War players off because they’re used to slower gameplay than what Judgment offers.

Well, now that I’ve covers the outlandishness of the game, let’s move onto the story. Judgment’s story revolves around Kilo Squad within the first few months after Emergence Day, the day the Locust attacked humanity. When the game opens, Lt. Damon Baird along with Pvt. Augustus Cole, Pvt. Garron Paduk and Pvt. Sofia Hendrick are on trial with Col. Ezra Loomis for treason. As it turns out, Baird and the rest of Kilo ignored orders and followed through with their own plan to fight the locust despite their superiors clearly telling them not too.

What’s really cool about this campaign is that every character tells their own testimony, which puts you in that individuals shoes during that chapter. This allows for a very interesting way for Epic and People Can Fly to tell a quite intricate story. Sadly, this was not the case.

The story is okay, but it lacks any real depth or concern that the other Gears of War games have offered. It’s essentially “Go here, listen to a bit of (oftentimes humorous) dialog, kill things, progress, repeat.” Now don’t get me wrong, I actually had quite a bit of fun playing the campaign with friends. It’s heavily designed for co-op, so make sure you bring some buds along! However, the story itself is lacking, and although it’s not really bad, it’s also not really good, and it could have been.

Let’s get a bit more in depth about the meta-game within campaign though. In the campaign, each chapter is split into “missions” which are anything from hold your ground to progressing just like in the normal Gears campaigns. Each mission has one COG tag to find and one “Declassified Mission” which modifies the gameplay in a certain way, e.g. sandstorms or giving everyone a sawed-off shotgun. This adds diversity to the gameplay and spices it up a bit, making it a more lasting experience. Along with this, you have a scoring system called stars. You can earn up to three stars on each mission, the better you do the more stars you earn and the more unlockables you unlock, which carry over to multiplayer.

The multiplayer in this game is good sometimes and bad most of the time. The new mode they added, OverRun, is probably the best team competitive mode in the game, with Free For All taking the cake as the best competitive altogether. Team Deathmatch, Domination and the newly added Execution feel very tacked on and remove everything I loved from the original Gears of War competitive experience (patience, strategy) and plugged in an exploding-cluster-fuck-a-palooza.

OverRun is basically Beast mode and Horde from Gears of War 3 combined. One team played Locust and the other COG, both of which have different classes to play with different roles in the fight. The Locust are attacking the COG in an attempt to open the emergence hole covers that the COG are fighting to protect. There are three rounds (assuming the Locust win) and then the roles switch between the teams. Whichever team either gets farther or does it faster, depending on how close the game was. This is my favorite competitive mode. There is also a co-op version of this mode where you play against Locust bots, this is called Survival and is essentially Horde with objectives.

Free For All, Team Deathmatch, Domination and Execution are pretty much what you’d expect from Gears of War, except a few key differences. In typical Deathmatch games, you spawn with one primary (Rifle or Shotgun of choice), a Snub Pistol and a Grenade of choice (Frag, Ink, Smoke, Spot, or Stim-Gas). The gameplay is much faster, you can jump to lower levels of the map, down-but-not-out is removed, stopping power is removed from the rifles, and run-and-gun is much more accepted in these modes. These differences are what bring this game down and make it feel like yet another fast-paced shooter that we have all played before. Also there’s only five maps. What the hell.

Unlockables are quite fun though. As you level up, kill enemies, and get ribbons in game, you’ll acquire prizeboxes. Each prizebox will give you a new character skin, weapon skin or a boost of experience. These are completely random and will net you some cool aesthetic gear for you to roll around in. Of course, in today’s market you should be expecting this next part.  Several of these skins are not obtainable via unlock and must be acquired through micro-transactions. Great.

Gears of War: Judgment is not what most Gears of War fans want. It doesn’t really FEEL like a Gears of War game and the multiplayer is decent at best. However, where Judgment does shine is in the cooperative fun you’ll have with your buddies playing through the story mode, struggling to fight off the horde in survival, or suicide bombing the COG in OverRun. The competitive multiplayer is quite lackluster and you’re better off playing Gears of War 3 (or even Gears of War 1 for that matter). If you’re a really big fan of the series, this is something you should play, but don’t go out of your way for it. It’s really not a big deal.

Badges:

*They Slipped Up

*Skippable

*Co-optimal

*Not much content

I give Gears of War: Judgment a 3/5.

Miniview: Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!

Hey Ice King is the first game that I’ve been able to sit down and play through the entire game in one session in ages (with my busy schedule butting into my game time) and I am immensely happy that I was able to do so. It’s also the first portable game that has completely captivated me in a long time as well. However, these truths don’t hold all that relevant when the sad fact that it’s only about six hours long floats to the surface. The game is also incredibly easy which obviously doesn’t help lengthen the game in anyway. Luckily, the game offers a New Game plus which increases the difficultly and should serve to increase the length of the game by at least an hour or two, depending on the player’s skill level.

The gameplay is extremely Zelda II-esque, with a top-down view as you explore Ooo that takes on side-scrolling when you encounter an enemy. Finn uses his fighting abilities to fend off foes by unleashing different kinds of attacks like downward thrusts and slide-kicks as well as swinging his trusty sword or punching when his health is low. Jake resides in Finn’s backpack and offers a variety of movement-based skills like floating as an umbrella or extending to cross broken bridges. Finn and Jake must travel to the four different dungeons to stop the Ice King from stealing their garbage. The dungeons feature simple puzzles and often a new ability to help the duo progress deeper into the game. The boss fights at the end of each dungeon tend to ramp the difficulty up a bit, but not by much. As you explore Ooo, you’ll find its citizens are in dire need of a hero. Finn and Jake are more than happy to oblige.

The writing is wonderful for fans new and old. The dialog and music is absolutely in-tune with the television show we’ve come to know and love and is set to satisfy any avid Adventure Time fan. With its familiar characters, locations, items and abilities, Hey Ice King is a pretty fun game that will bring you to a nostalgic place of longing for games come to pass. It is a wonderful throwback to classic gaming and an even better tribute to the television show’s expansive lore and fanbase. This is truly a must play for fans of the series. If you’re not a fan of Adventure Time, but you love Zelda games this is definitely a game to give a try. If neither of these things float your boat, then it’s probably a game you’ll want to pass for now. While the game isn’t innovative, it is charming, and that charm is what makes Adventure Time one of the best cartoons on television nowadays.

Badges:

*Fan-must-play

*Hilarious

*Short and Sweet

*Nostalgic

Miniview: Paper Mario: Sticker Star

The Paper Mario series is usually an RPG series with a powerful plot and character development, but Sticker Star dives away from that and into another direction. It is disappointingly different and flawed compared to its predecessors that many fans were hoping Sticker Star would try to replicate. The game gives the simplistic story of Mario going on a quest to obtain the fragments of the Sticker Comet (which Bowser stole) and save Princess Peach (who Bowser stole). The Sticker Comet is a magical, wish-granting Comet that goes over the Mushroom Kingdom once a year. Hmm… seems familiar? That’s because it’s the same basic story of the original Paper Mario.

The Gameplay has stripped nearly all of the role-playing elements that we’ve come to know and love from the Paper Mario series. The puzzles are pretty unique. You have the ability to “Paperize” which turns everything into a flat piece of paper and allows Mario to stick and pull stickers on the field of play, manipulation things like air ducts and doorways, often opening up the path to the next area. The combat is still turn-based, like in the first two installments of the series, but vastly different because Mario doesn’t have access to basic moves unless he has the sticker that represents that move. For example, I have two jump stickers and a hammer sticker. I can only jump two times and use my hammer once until I leave and buy more from the shop in town or peel them off of the floors and walls in the area. It’s more like a strategy game with resource management, but the strategy is so basic it’s almost non-existent.

Most likely, you’ll never be in a situation where you only had two jumps and a hammer; I often found my sticker album, which contains the stickers, was completely full despite battling quite often. The most disappointing thing about the game is that there is almost no reward for actually doing the battles. You acquire coins at the end which can be used to buy stickers for your sticker album which is always full anyway. Yeah that’s cool. Luckily the combat still holds up and is pretty fun, especially the boss fights. The basic battles are a cinch, but the boss fights often have a drastic increase in strategy required. At that point the game loses the RPG completely and just becomes a turn-based, strategic, resource management game.

Overall, Paper Mario: Sticker Star is not a bad game. It’s just not what the fans were expecting or wanted. The direction they have taken the series makes sense for a portable entry, but would be terrible as a console game. If they decide on making a sequel to this game, then they could make it seriously good by just fine-tuning the flaws the game holds. For example, they could make combat worth initiating, make stickers scarcer, or emphasize on the strategy a bit more. Looking past the gameplay’s flaws and lack of story, it’s a cleverly written game with witty dialog that will often leave you with a smile on your face. Sticker Star is flawed, but I believe the formula holds potential. I foresee an improved and more respectable portable entry to our favorite plumber’s future RPG endeavors. Intelligent Systems has, until now, seamlessly created magnificent Mario RPGs. Let’s hope this bumpy road is short lived.

Badges:

*They Slipped Up

*Skippable

*Stripped

*Hilarious

I give Paper Mario: Sticker Star a 2/5.

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Review: Dishonored

Dishonored is Arkane Studio’s first console game since Dark Messiah of Might and Magic back in 2006. In between they worked on Call of Duty: World at War‘s multiplayer as well as Bioshock 2‘s level design. I feel Arkane definitely pulled a lot of essence from the Bioshock universe to build interesting gameplay elements into the wonderfully crafted world that Dishonored hosts. That being said, I am not going to hold Dishonored on a pedestal like many other reviews have done as of late. Dishonored is good, to an extent, even great, but it is not the best game out there like some reviews have said.

Dishonored’s story revolves around Corvo, the royal bodyguard to Empress Jessamine Kaldwin and her daughter Emily in the sudo-steampunk industrial land of Dunwall. Corvo has just returned home from a voyage to another land seeking help from a deadly plague that has infested Dunwall. Tragic events occur, Emily is kidnapped, Corvo is framed and then he is thrown into the local prison dishonoring his name.

As the plot went on, I found it got easier and easier to predict what was going to happen. This was pretty disappointing to me because I love the setting of the game and felt there could have been a much deeper side to the story. That being said there are some things that are relatively unpredictable, but overall it made the experience kind of boring for long gameplay sessions. With Dunwall being such a cool setting I only wish that they didn’t make the story as generic as it is.

Luckily, Dunwall itself makes up for the problems with the story. Dunwall is such a brilliantly crafted city. It’s an industrial city that feels like a steampunk environment, but it really isn’t. It’s its own thing, featuring ruthless street thugs, plague infested man-eating rats and plenty of citizens in distress to offer you side-quests. Dunwall’s technology is diverse, using Whale Oil as a fuel, which adds to the lore and gameplay in multiple ways. Not only is this a land of ever-evolving machinery, it’s also a land of black magic. In the game you gain access these abilities, but it’s not your typical magic missiles. The powers you acquire are along the lines of possession, bending time, teleporting, summoning a rat swarm, etc. Dunwall is also fighting political corruption, as well as a deadly plague that creates Weepers. Weepers are sick people, who have lost their minds from the disease. They aren’t just blank empty zombies though, they’re still alive and a cure is a possibility. Because of this, killing Weepers always made me feel guilty despite that sometimes I had to.

The actual graphical design, however, is hit-or-miss in many locations. The muddiness of the graphics is complementary to Dunwall to a point, but sometimes I just thought “okay, that’s not muddy, that’s just untextured.” Sometimes, it really does look ugly which is too bad because that’s the only downside of Dishonored‘s environment. The locations and level design actually gave me a Halo: Combat Evolved feel. The missions are about the same length (give or take side-missions) and it plays out like a mission-based shooter with statistics at the end based on how you faired. This works really well with the formula that Arkane Studios has aimed for and compliments the overall game very well.

The city streets are designed with many different gameplay paths to choose from, which is my favorite thing about Dishonored. The game gives you the perfect amount of direction, a waypoint and an objective, other than that you’re set to find your own way to play it out. You could rewire the guard’s traps to work against them, possess a rat and crawl through a tiny hole to get past an obstacle or you can play “ghost” sneaking by every single guard in the game without ever being seen. Of course, you could also run in with a gun and kill everyone and everything in sight. This is why I liked Dishonored, because player choice is more important than almost anything else in the game.

The biggest bummer is that the guard A.I. is VERY predictable and they are not smart AT ALL. They don’t recognize that their numbers are dwindling or that they are even being watched when they clearly are. Compare that to other games, like Batman: Arkham City where they at least realize that they are being hunted, and then it becomes quite less stellar. Despite this flaw, the game still manages to bring the player into a truly realized world complete with player choice and fun gameplay overall.

I also, for the life of me, cannot remember any music from Dishonored. I know it was there and that it wasn’t bad, but nothing was memorable. The sound effects were pretty standard and served their purpose. The squishing, stabbing, slashing, shooting, landing and everything in between was all standard and is in no way special. Not a bad thing, since many action games now have pretty forgettable scores, but also not a good thing, since some have amazing scores.

The controls are solid and feel good. The button layout is on par with other big titles and I never once had a problem with figuring out which button did what. They offer a convenient hot-key system for your favorite weapons and abilities, which really helps cut back on menu searching. Once in a while I felt they tried a bit too hard to immerse you with head bobbing effects and other implemented movement effects, but they are easily toggled on and off in the options. If you’re an avid first-person player, you will have absolutely no problem with the controls or camera effects of this game. It may even feel second nature to you, like other games from that niche may.

Overall, Dishonored is a good game. They offer you many ways to play and so many alternate routes that you’ll often play through a level a second or third time thinking “Man, how did I miss that before? That’s cool!” You can fight through the legion of guards with your clockwork pistol, sword or offensive magic attacks. You could also sneak by them assassinating them one by one, planting traps, rewiring their weapons to work against them, use the environment to kill, knock them out and hide the bodies, manipulate how the guards react, etc. Dunwall is a magnificently crafted city, and I really look forward to seeing if this builds into a franchise. If the textures were a bit more pretty, the story was better and the A.I. was smarter, I would say this is an absolute must play for everybody, but instead I offer this: If you are a fan of Bioshock, stealth games, shooters, even RPGs to an extent, you will definitely want to check this game out. It’s an awesome and fun game, despite its flaws.

Badges:

*Recommended

*Replayable-Friendly

*Genre-Blending (Stealth, Action/Adventure, Role-Playing)

*Predictions Imminent

I give Dishonored a 3/5.

Miniview: Skyrim: Dragonborn

The past two Skyrim downloadable contents, Dawnguard and Hearthfire, were both pretty lacking to say the least. Dawnguard wasn’t necessarily lacking content – it had a decent length quest-line as well as a few new weapons and powers and a couple new areas. The reason that it was lacking was because Bethesda charged $20 for it. It was honestly worth half of that in my opinion. Hearthfire wasn’t a bad deal, though. They charged $5 for exactly what it was; barely any content. It was boring at times and a hassle to run back and forth between different locations gathering materials for a boring pre-built house. Luckily, Dragonborn skips the problems of the last two, and for the price of $20, it’s definitely the best deal of the bunch.

Dragonborn brings players to the land of Solsthiem, a small island in between Morrowind and Skyrim. We’ve been here once already, in the Bloodmoon expansion for The Elder Scrolls III: Morrowind, but the land has changed since the Red Mountain eruption. The story consists of cultists working to revive the first dragonborn, Miraak, who intends to kill “the false dragonborn”, or in other words, you. After an attempted assassination, you track the cultists back to Solsthiem. It was a very familiar and heartwarming feeling when I landed on Solsthiem and “Peaceful Waters” from The Elder Scrolls III: Morrowind was playing in the background.

The main quest is actually a very cool story, involving a Shaman, Dragons, Dwemer Ruins, Wizards, and Hermaeus Mora (the daedric prince of fate and knowledge). Hermaeus Mora just so happens to be my favorite daedra, so the fact that he contributes to the story so much makes me biased. Although it’s cool, it’s also kind of short. I finished the main quest after a couple hours of playing. That being said, there are other quests that branch off of the main quest as well as side quests that have nothing to do with the main quest. In all honesty, my only complaint with Dragonborn was that, although the new weapons, armor and items are really cool (and I mean REALLY cool), they don’t play well with my level 65 character, which is my main character. That being said, there are MANY more reasons to buy Dragonborn than to skip it.

Badges:

*Recommended

*Nostalgic

*Awesome New Content

*Hermaeus Mora

I give Skyrim: Dragonborn a VERY strong 4/5.

Review: Halo 4

The day is here. Halo 4 is within our purchasing grasps. I along with millions of other Halo fans rejoice as the franchise makes the shift to a new developer, a new enemy, and a new play style. The question here, however, is if these new things hold up to the Halo revolution that once was. Halo 4 does exactly what Microsoft Game Studios and 343 Industries strived to accomplish; it brings Halo up to speed in comparison to the rest of the FPS games people are playing today. Some have called it “CoD-ifying” and some have called it milking. I prefer to call it a necessary, yet emotionally saddening, movement to an ever growing series. I love Halo 4, and am completely behind the direction 343 has taken the franchise.

The campaign for Halo 4 is one of the most ambitious entries to the already massive universe we’ve seen yet. Master Chief and Cortana have finally returned after four years of being lost on the remains of the UNSC Forward Unto Dawn. Contana wakes Chief up as they approach the Forerunner shield world “Requiem.” They soon discover that a group of fanatical Covenant has also come to Requiem with the intensions of worshiping the Forerunner technology there. After a “welcome back” fight with the Covies, Chief decides to crash to the planet’s surface and explore without shutting off the Forward Unto Dawn’s distress beacon, leading the UNSC Infinity to believe that it’s okay to get sucked into the shielded atmosphere of this uncharted, dangerous and concealing planet. New enemies called “the Prometheans” are Forerunner in origin, and open up new challenges for the player to take on. The plot further thickens when Chief and Cortana accidentally awaken an ancient evil and sparks the next chapter of this ever-expanding universe.

Honestly, I liked the Halo 4 story and I appreciate what they tried to do with it, but it packed too much information in too little amount of time. The campaign is about six hours while playing solo on heroic difficulty, so it’s pretty short compared to the other games of the franchise. There is about a nine to ten hour story packed into a six hour period, and when that happens it tends to throw people off, they get lost and confused. Not to mention there are several things never mentioned in the game that you’d have to look up or read the novels to understand, something I feel isn’t necessary. When there is a big title like Halo 343i should know that not everyone had read the extra story components. Setting that aside, the co-op is a blast, once again. There are plenty of action packed scenes, tons of awesome driving levels, new enemies to fight and a story that lives up to the expectations of Halo fans everywhere. It’s an overall win for campaign fans everywhere.

Taking place six months after the events of the campaign, 343i’s newest mode and replacement to Firefight, Spartan Ops, is an episodic and cooperative experience. You take the mantle of a Spartan IV who joins the fire team Crimson. Your commanding officer, Sarah Palmer, is another Spartan IV who directs several other teams under you. She sends you on missions to the Forerunner planet Requiem to fight the Covenant and Prometheans and take Forerunner artifacts back to the UNSC Infinity. There are currently five missions, but this is only the first chapter of the season. The first season is completely free and will feel fresh once a week when the new missions come out for everyone to enjoy. In total, Spartan Ops season one is apparently another twelve and a half hours of content that will be released over the first ten weeks of Halo 4‘s lifetime. That sounds like a good deal if you ask me!

Spartan Ops is quite fun, especially to play with friends. It’s very similar to Firefight, but with its own set of maps based on the campaign missions instead of multiplayer. Oftentimes you will be going from point A to point B while killing enemies and pressing buttons while listening to entertaining and sometimes even humorous dialog between the players, Sarah Palmer, and other Spartan teams. You get to choose a customized load out that you design. More on that later, Spartan Ops offers a cool and fun experience for you and your favorite cooperative buddy. However, I did find that playing online has bits of lag that was quite annoying. One mission, while playing with three other people, we found the lag so extreme that we couldn’t even shoot straight. Sometimes it’s not a problem, but it really seems to be prominent in Spartan Ops. Campaign and Multiplayer never seemed to have this problem. All in all Spartan Ops has been fun so far and I’m looking forward to the rest of the season.

What else could possibly be in this package? Multiplayer, duh. Halo 4 truly takes the Halo multiplayer in a whole new direction. It’s even canon now, since the UNSC Infinity has simulations for the Spartans to train in. 343i has streamlined the Halo franchise in a way that fans old and new will all enjoy. I was very skeptical at first, but it really has grown on me. Halo 4‘s multiplayer offers hundreds of hours of entertainment with online matchmaking you and your friends will be playing all the way up until the sequel comes and takes your money.

You can customize a loadout for your Spartan by buying new weapons, armor abilities, and armor mods to give yourself a slight edge in one department or another. The weapons you can spawn with are classic Halo weapons like the Assault Rifle, Battle Rifle, and Covenant Carbine, although there are couple new ones like the Storm Rifle, which is really just a Plasma Repeater from Halo: Reach. I found there is an incredible about of balancing in these weapons, with every one of them hosting a different advantage over the other. Personally, I’d say that the DMR features the most bang for your buck.

In game, you earn points for everything you do, like killing, distracting, capping flags, etc. These points add to your personal ordinance meter, which when filled, allow you to spawn one of three random power ups or power weapons. This adds a random factor that core fans will love. As for the hardcore, they offer “Pro” playlist options which don’t have random factors. The maps also have spawned ordinance for you to snatch up for an upper hand.

Speaking of maps, they’re great compared to Halo: Reach, but not all of them are as good as the original trilogy’s. They blend very well with the featured gametypes old and new, one of which is Dominion. Dominion is the replacement for Territories. There are three bases to take over on the map which score you points and power weapons after taking them for a certain amount of time. All in all, Halo 4‘s multiplayer is something that people will be playing for a long time to come, or at least until Halo 5 comes out.

Forge has been re-defined and offers a bunch of new, useful features for creating all the maps to your heart’s content. Magnets allow snapping of similar objects, which eliminated the annoying coordinate-adjusting that fell upon both Halo 3 and Halo: Reach. Duplication now allows you to spawn the same item instantly for those times you just want to spawn many of the same building block. Trait zones allow you to create areas which power up or weaken players, a good example would be a low gravity zone. There are also three big forge maps for the player to build on, instead of just
one like Halo: Reach‘s Forgeworld.

It’s been streamlined, but it still feels like the Halo I know and love. The campaign was brilliant; it’s definitely the best looking yet. The multiplayer represents the future of the series as a whole, with new features as well as the same old features everyone knows and loves. It brings to light the direction the industry is headed as a whole. Spartan Ops season one will offer twice as much game time as one play through of the campaign will offer, as well as a fun experience for cooperative players and fans of Firefight. Overall Halo 4 is absolutely a must own for Halo fans and First Person Shooter gamers. 343 Industries has set in motion exactly what the Halo franchise needs to live on as a successful franchise in today’s gaming market.

I’d write more, but I have some more Halo to play before work!

Badges:

*Recommended

*Top of the Genre (FPS)

*Hours of Content

*Evolution of a Franchise

I give Halo 4 a 4/5.