Opinion: Skyward Sword (originally written on December 21st, 2011)

As much as I love Skyward Sword, I still think it is behind the times. The reason I don’t like Twilight Princess, is because it is a 5th gen game marketed as a 6th gen game. In other words, it was a game that could have been released in the early 2000s. The story was rehashed from A Link to the Past’s and the gameplay was severly lacking. Worst of all, if you played it on the Wii, the controls felt tacked on (because they were). It was a Wii game that was supposed to be a Gamecube game. Skyward Sword is the game I’ve been waiting for since 2006. Skyward Sword was a great game, but would have been absolutely AMAZING in 2006, but instead we got this title five years later in 2011.

It still feels behind the times compared to more modern titles like Batman: Arkham City and The Elder Scrolls V: Skyrim. What Nintendo needs to do, is take more elements from these modern titles and implement them into their game. Skyward Sword did this with quite a few, such as the Stamina Meter and item reinforcement. Not only that, but Nintendo needs to take Zelda to the next level. Zelda once revolutionized gaming. It needs to do it again.

The only problem with that, is that Nintendo thinks they have. Series producer and director, Eiji Aonuma stated in an interview “I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too.” They believe Motion Controls is what people want, when in reality this isn’t true. Why is Zelda the only nominee for Action/Adventure Game of the Year in 2011 with motion controls? Why didn’t it win Action/Adventure GotY? Because Motion Controls are unnessisary and actually turn more away than they realize.

The Legend of Zelda has to find it’s own place in modern gaming before it will be able to stand at the top again. If I had it my way, I’d have a massive fantasy world with multiple side quests, epic dungeons ten fold of what we’ve seen before, and some of the most exciting boss fights a player can handle.

This is what the Zelda series needs. The Legend of Zelda used to be able to blow my mind. It hasn’t since 2004.

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